![]() This would not be related to anything I've changed as far as I'm aware. Keeping inmind that what I change for the player would change for the AI by removing the ciritical issue check to prevent stacking I might inadvertedly cause more AI by extention player cars to retire early due to ignoreing critical issues.Īt this point I will leave it as is and monitor it more in my game, a good check would be if u notice your guys about to stack, pause the game and check the condition on the second car to pit for a critical issue. HOWEVER the exception is IF your car is experiencing a critical issue then it will ignore the teammate and stack if it has too. Modify team principles, engineers, and mechanics. Modify basic information about your player character. We try to keep the tool up to date with the latest version of the game on Steam. When your car needs to make a pitstop it checks if either your teammate is in the pits OR if your teammate is pitting that lap AND needs to repair parts if this is happening then it skips past the pits. This tool is an editor for modifying save games from Motorsport Manager on the PC. Well that was easy It appears to be working as expected. There is a check that prevents them stacking however I think its ignored if the stacking is calculated to be less of an issue than running one more lap. Now this is something I've noticed myself and I know exactly where the call would be for it so i'll check. Not sure if there is a way to control that, but it would be nice if it looks like they are pitting on the same lap one goes early or if the pit is in use stays out. I wont be making a 1.42 Beta at this stage until I've got 1.41 working perfect. the guys who made these deserve to be recognised for the work they brought to the community. I take no credit for the Zoom, Speed, No Micro, Perfect Setup mods. If you test this please give me feedback on how it works ideally im looking to know if anyone has game crashes or if it's working as intended. * Removes Dilemmas from the Race that would pause the race to tell you fuel and tyre warnings that are no longer needed. * Remove Pitstop screen and choose tires and fuel in the same fashion that AI does * Apply Perfect Setup on Practice (as per previous perfect setup mod) * Remove the Micromanagement from tyres and engine (as per previous No Micro Mod) ![]() * Allow greater zoom and camera control (as per previous Zoom & Speed mod) * Increase the Race Speed Button (as per previous Zoom & Speed mod) This is the ultimate level playing field on the racetrack as your advantages come from faster cars that are more reliable or drivers with better skills etc. the mod basically tells the game to treat the players like AI cars and have them make every decision the same way they would if it were AI. It's important to note that there is not one set of rules for how the players play and one set of rules for how the AI players play. Ok guys, I've been helping out on the No MicroManagement Mod and have been playing around with the idea of completely automating the race process.īefore everyone starts raging on about why we should play the race let me stop you and explain that this mod is not for everyone consider it a niche playerbase who want to win the race OFF the racetrack through macromanagement as opposed to micromanagement on the racetrack.
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